AoeStats
← Augustus Bombastus von Hohenheim

MegaRandom

510339906Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 46m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1729
+12
🇨🇦 Persians · Canada
1695
+13
1640
-13
🇯🇵 Varangians · Japan
1630
-12
Player eAPM Actions Feudal Castle Imperial Opening
91 4,184 9:12 23:18 — ⚔ Scout Rush
84 3,894 9:49 22:57 39:40 ⚔ M@A into Archers
75 3,446 9:47 27:06 — ⚔ Scout Rush
63 2,903 9:39 24:38 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,800 12,246 17,595 955 57,596 59,061
19,875 11,456 9,945 325 41,601 43,032
10,900 12,758 11,870 2,350 37,878 39,017
7,995 12,723 12,345 650 33,713 35,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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