AoeStats
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Black Forest

509769510Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 51m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
962
+15
🇺🇸 Varangians · United States
929
+16
🇺🇸 Spanish · United States
876
+19
🇧🇷 Khmer · Brazil
990
-18
🇺🇸 Turks · United States
959
-18
🇨🇴 Romans · Colombia
867
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,321 11:55 16:19 31:58 ⛏ Fast Castle
24 1,253 11:40 16:31 31:45 ⛏ Fish Boom FC
20 1,064 10:29 17:18 33:32 ⛏ Fast Castle
16 832 12:35 19:45 29:21 ⛏ Fish Boom FC
14 738 13:38 19:34 34:41 ⛏ Fast Castle
8 426 15:15 23:08 35:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,160 19,895 19,370 2,250 75,675 86,104
31,890 17,565 16,910 2,150 68,515 82,941
21,995 13,815 13,905 3,310 53,025 60,968
14,095 15,624 11,605 2,435 43,759 52,681
14,240 13,942 8,625 2,245 39,052 43,030
17,000 6,631 9,320 2,350 35,301 44,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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