AoeStats
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Arena

510312177Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 46m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saxons · Australia
1085
+17
🇦🇺 Vikings · Australia
1050
+18
🇨🇦 Varangians · Canada
1129
-18
🇭🇰 Saxons · Hong Kong SAR China
1082
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,776 10:26 14:56 33:06 ⛏ Fast Castle
37 1,730 10:48 14:38 29:41 ⛏ Fast Castle
15 700 11:01 15:33 30:19 ⛏ Fast Castle
15 720 12:05 17:17 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,050 12,340 15,630 3,000 62,020 66,051
21,420 19,768 11,790 2,350 55,328 82,690
21,330 19,013 10,495 3,000 53,838 69,715
13,865 9,620 6,015 850 30,350 38,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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