AoeStats
← Hawk9710

Black Forest

510307322Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 37m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saxons · Australia
1067
+18
🇦🇺 Vikings · Australia
1030
+20
🇩🇪 Poles · Germany
1122
-19
🇺🇸 Danes · United States
1114
-19
Player eAPM Actions Feudal Castle Imperial Opening
33 1,229 11:14 16:59 31:53 ⛏ Fast Castle
16 587 11:02 16:18 31:56 ⛏ Fast Castle
13 498 11:44 21:32 35:46 ⚔ M@A FC
11 424 11:26 16:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,970 12,615 8,140 1,600 40,325 47,055
13,845 6,750 4,450 1,595 26,640 32,441
9,685 6,963 3,395 1,105 21,148 24,121
2,800 1,093 200 0 4,093 5,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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