AoeStats
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Black Forest

510107212Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 78m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khitans · China
1066
+15
🇹🇼 Britons · Taiwan
1060
+15
🇹🇼 Varangians · Taiwan
978
+20
🇦🇺 Saxons · Australia
1059
-17
🇦🇺 Romans · Australia
1047
-17
🇦🇺 Persians · Australia
1028
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 3,842 13:43 23:24 37:57 ⚔ M@A Rush
34 2,677 12:14 17:17 31:29 ⛏ Fast Castle
32 2,539 10:34 14:36 32:23 ⛏ Fast Castle
26 2,040 12:09 15:58 31:28 ⛏ Fast Castle
13 981 13:18 23:05 34:37 ⛏ Fast Castle
10 749 14:29 22:01 39:30 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
54,345 71,448 14,420 3,970 144,183 150,854
42,030 53,959 31,790 2,990 130,769 164,596
59,165 29,604 35,455 3,650 127,874 157,651
36,905 33,819 26,160 2,350 99,234 132,181
44,420 28,399 22,670 3,240 98,729 151,974
36,805 29,209 23,240 4,200 93,454 95,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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