AoeStats
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Arabia

510829522Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 51m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1165
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1074
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🇸🇰 Wei · Slovakia
1060
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Player eAPM Actions Feudal Castle Imperial Opening
54 2,809 9:32 20:42 38:13 ⚔ Scout Rush
52 2,680 9:21 21:42 38:17 ⚔ Archer Rush
49 2,523 9:07 20:36 48:48 ⚔ Skirmisher Rush
36 1,872 9:15 24:08 39:44 ⚔ Scout Rush
34 1,763 11:08 22:18 41:59 ⚔ Scout Rush
30 1,539 9:17 21:56 43:40 ⚔ M@A Rush
26 1,329 9:39 23:41 42:55 ⚔ Archer Rush
25 1,303 14:31 26:01 39:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,470 22,971 24,580 2,025 66,046 67,909
26,385 14,349 17,040 4,000 61,774 65,124
27,760 21,957 7,125 1,175 58,017 75,142
20,975 19,090 8,830 2,150 51,045 57,072
14,545 18,357 11,485 4,355 48,742 69,095
21,470 11,308 11,200 1,795 45,773 48,788
15,890 14,730 4,455 2,550 37,625 41,261
18,980 7,202 8,525 1,600 36,307 40,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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