AoeStats
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Arena

510057570Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 67m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Varangians · Pakistan
1763
+9
🇦🇷 Mongols · Argentina
1576
+16
🇦🇷 Britons · Argentina
1574
+16
🇻🇳 Khmer · Vietnam
1554
+16
🇨🇳 Turks · China
1655
-18
🇸🇬 Teutons · Singapore
1613
-16
🇹🇼 Saxons · Taiwan
1532
-12
🇨🇳 Varangians · China
1502
-11
Player eAPM Actions Feudal Castle Imperial Opening
76 5,156 12:01 15:43 26:32 ⛏ Fast Castle
56 3,772 10:34 14:01 28:10 ⛏ Fast Castle
54 3,685 10:02 14:21 28:22 ⛏ Fast Castle
45 3,014 10:05 13:41 28:50 ⛏ Fast Castle
42 2,844 10:56 14:32 30:01 ⛏ Fast Castle
40 2,694 10:25 14:25 28:33 ⛏ Fast Castle
35 2,366 9:42 12:28 28:22 ⛏ Fast Castle
30 2,016 10:29 14:37 27:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,800 44,245 21,330 5,750 143,125 146,369
62,370 30,535 27,175 4,275 124,355 124,792
70,785 27,020 21,400 4,910 124,115 126,906
46,910 32,965 26,110 8,775 114,760 146,188
51,550 33,435 22,460 1,135 108,580 116,986
37,265 38,975 20,750 4,750 101,740 118,954
42,300 34,780 20,955 2,125 100,160 101,631
13,710 19,610 10,990 1,080 45,390 48,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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