AoeStats
← Phu Thuy

Nomad

510579487Analyzed
4v4 RM · 2h ago on Oct 1, 2026· 4m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Persians · Vietnam
1395
+12
🇻🇳 Tupi · Vietnam
1341
+14
🇻🇳 Huns · Vietnam
1267
+18
🇻🇳 Vietnamese · Vietnam
1232
+19
🇺🇸 Teutons · United States
1330
-17
🇩🇪 Danes · Germany
1320
-16
🇳🇴 Khmer · Norway
1307
-16
🇩🇪 Varangians · Germany
1265
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 203 — — —
43 190 — — —
37 162 — — —
29 127 — — —
23 101 — — —
20 89 — — —
11 50 — — —
9 39 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 600 0 100 1,150 470
400 425 50 100 975 340
250 453 0 100 803 261
450 350 0 0 800 482
250 450 0 100 800 84
0 550 0 200 750 372
250 300 0 100 650 250
0 450 0 100 550 33
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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