AoeStats
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Nomad

510186266Analyzed
3v3 RM · 18h ago on Sep 29, 2026· 43m 9s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
1174
+19
🇷🇺 Persians · Russia
1172
+20
🇹🇷 Ethiopians · Türkiye
1140
+21
🇲🇽 Danes · Mexico
1300
-22
🇲🇽 Italians · Mexico
1232
-19
🇲🇽 Varangians · Mexico
1217
-19
Player eAPM Actions Feudal Castle Imperial Opening
41 1,757 16:36 22:35 — ⛏ Fish Boom FC
39 1,701 14:01 21:36 39:37 ⚔ Fish Boom into Towers FC
32 1,402 14:27 22:33 — ⛏ Fish Boom into Galleys FC
26 1,135 13:35 18:34 37:28 ⚔ Fish Boom FC into Archers
21 898 13:18 19:23 37:38 ⚔ Fish Boom into Scouts
15 648 14:23 22:29 40:35 ⚔ Fish Boom into Fire Galleys FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,010 16,553 9,680 855 41,098 47,403
14,390 12,742 8,745 2,260 38,137 42,031
13,750 16,309 5,155 2,580 37,794 40,695
12,950 12,020 4,070 1,790 30,830 31,868
10,475 12,688 3,985 2,680 29,828 31,144
6,680 5,650 1,120 850 14,300 14,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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