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Arena

509633004Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 43m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1097
+12
🇬🇧 Saxons · United Kingdom
1074
+13
🇨🇿 Cumans · Czechia
1024
+15
🇨🇳 Vietnamese · China
1022
+15
🇹🇼 Byzantines · Taiwan
1067
-35
🇲🇽 Khmer · Mexico
1066
-15
🇨🇳 Danes · China
984
-13
🇨🇳 Aztecs · China
929
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,594 10:03 13:51 30:00 ⛏ Fast Castle
33 1,413 12:04 16:02 30:07 ⛏ Fast Castle
28 1,203 10:50 17:11 31:07 ⛏ Fast Castle
23 980 11:17 19:37 31:43 ⛏ Fast Castle
23 992 10:44 15:04 32:41 ⛏ Fast Castle
23 1,002 10:04 18:48 31:50 ⛏ Fast Castle
20 886 10:42 14:29 — ⛏ Fast Castle
17 749 12:08 17:28 36:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,640 16,220 13,745 2,475 60,080 69,293
23,790 10,895 9,115 4,200 48,000 54,650
22,060 8,730 10,375 850 42,015 43,733
11,000 11,490 15,385 1,700 39,575 51,295
22,315 7,725 6,335 2,150 38,525 50,875
19,440 9,450 6,060 870 35,820 43,053
13,855 13,750 5,815 1,845 35,265 42,459
7,450 4,240 250 295 12,235 13,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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