AoeStats
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Oasis

508950261Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 52m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1040
+14
🇩🇪 Varangians · Germany
979
+17
🇩🇪 Franks · Germany
1027
-35
🇩🇪 Vietnamese · Germany
982
-21
Player eAPM Actions Feudal Castle Imperial Opening
43 2,276 9:34 21:15 40:23 ⚔ M@A FC
21 1,090 10:57 20:32 31:09 ⚔ Archer Rush
21 1,083 12:08 19:53 37:24 ⛏ Fast Castle
12 644 11:18 20:48 35:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,115 18,928 14,220 2,400 66,663 69,965
23,180 20,695 13,965 3,655 61,495 70,516
18,870 14,403 7,255 2,955 43,483 46,771
12,325 5,251 7,920 395 25,891 39,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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