AoeStats
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Arena

510308983Analyzed
4v4 RM · 17h ago on Sep 30, 2026· 59m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
876
+15
🇺🇸 Lithuanians · United States
857
+16
🇺🇸 Varangians · United States
844
+16
🇵🇹 Italians · Portugal
804
+18
🇨🇳 Bohemians · China
873
-17
🇺🇸 Portuguese · United States
861
-17
🇨🇳 Saxons · China
837
-16
🇮🇩 Burgundians · Indonesia
809
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,385 10:48 14:42 30:06 ⛏ Fast Castle
26 1,581 11:27 16:21 29:39 ⛏ Fast Castle
25 1,500 9:19 15:47 31:51 ⛏ Fast Castle
20 1,220 14:48 26:51 37:17 ⛏ Fast Castle
18 1,071 11:21 19:22 30:33 ⛏ Fast Castle
16 944 10:10 16:08 32:51 ⛏ Fast Castle
15 878 11:37 19:40 39:41 ⛏ Fast Castle
10 625 14:39 22:35 28:00 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
37,825 22,235 25,020 5,825 90,905 110,657
18,725 24,178 17,830 2,020 62,753 75,613
21,835 23,345 13,590 1,600 60,370 62,169
23,535 14,100 17,515 4,755 59,905 66,501
23,880 14,415 13,685 950 52,930 67,623
25,745 15,015 6,560 3,650 50,970 72,513
17,925 15,025 12,100 4,025 49,075 54,861
10,675 8,405 3,965 1,670 24,715 24,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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