AoeStats
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Black Forest

509583693Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 45m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khmer · Spain
931
+11
🇮🇩 Burgundians · Indonesia
758
+18
🇻🇳 Varangians · Vietnam
726
+18
🇩🇪 Danes · Germany
814
-16
🇺🇸 Armenians · United States
799
-16
🇫🇷 Japanese · France
791
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,536 13:36 17:43 27:19 ⛏ Fast Castle
33 1,502 9:39 17:33 38:42 ⛏ Fast Castle
22 1,008 13:49 22:09 44:48 ⚔ M@A into Archers into Skirms
16 724 11:53 16:06 42:43 ⛏ Fast Castle
14 611 12:03 21:34 40:46 ⚔ FC into Archers
14 617 12:40 20:06 38:43

Resources

Player Food Wood Gold Stone Spent Collected
21,110 12,310 13,005 1,545 47,970 53,273
15,200 20,608 9,685 1,050 46,543 60,345
18,085 13,127 8,085 2,250 41,547 50,257
13,095 9,526 7,300 1,535 31,456 32,425
12,385 12,210 5,445 1,400 31,440 37,415
13,790 9,964 4,090 2,170 30,014 32,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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