AoeStats
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Pilgrims

508471512Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 17m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
873
+15
🇩🇪 Varangians · Germany
831
+16
🇺🇦 Varangians · Ukraine
888
-17
🇺🇸 Italians · United States
811
-37
Player eAPM Actions Feudal Castle Imperial Opening
19 333 13:21 — — ⛏ Fish Boom into Fire Galleys
17 309 9:59 — — ⛏ Fish Boom into Galleys FC
14 259 12:33 — — ⛏ Fish Boom FC
11 192 11:25 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,050 3,065 580 100 6,795 6,992
3,005 2,960 555 225 6,745 7,142
2,380 3,176 585 100 6,241 6,141
1,750 3,775 270 100 5,895 6,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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