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African Clearing

510757008Analyzed
4v4 RM · 4h ago on Oct 2, 2026· 50m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1724
+13
🇨🇱 Khmer · Chile
1713
+14
🇷🇺 Varangians · Russia
1687
+15
🇭🇰 Georgians · Hong Kong SAR China
1662
+16
🇨🇳 Armenians · China
1940
-26
🇳🇱 Mongols · Netherlands
1608
-12
🇨🇴 Danes · Colombia
1561
-10
🇨🇳 Burgundians · China
1550
-10
Player eAPM Actions Feudal Castle Imperial Opening
60 3,046 12:09 18:11 37:40 ⚔ Scout Rush
46 2,313 11:33 24:39 40:34 ⚔ Archer Rush
45 2,291 14:36 18:11 39:35 ⚔ Fish Boom FC into Scouts
40 2,047 11:47 39:01 — ⚔ M@A Rush
39 1,965 15:28 20:49 42:15 ⚔ Fish Boom into Towers FC
39 1,985 14:15 20:28 40:13 ⛏ Fast Castle
35 1,795 12:27 16:41 36:21 ⛏ Fast Castle
32 1,630 12:06 27:38 43:06 ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
27,040 22,773 14,700 3,105 67,618 74,260
25,495 22,510 14,685 4,100 66,790 69,510
17,260 24,263 16,320 1,800 59,643 62,272
25,240 16,289 10,895 5,595 58,019 64,454
29,925 16,420 8,355 2,425 57,125 60,153
22,365 21,307 5,175 3,950 52,797 60,496
16,150 9,963 7,350 1,300 34,763 35,316
13,455 8,040 1,770 675 23,940 24,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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