AoeStats
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Arena

510256352Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 47m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
956
+7
🇵🇪 Varangians · Peru
862
+10
🇧🇷 Vietnamese · Brazil
792
+12
🇦🇺 Britons · Australia
763
-11
🇲🇽 Huns · Mexico
741
-17
🇲🇽 Japanese · Mexico
689
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,440 10:32 14:42 27:50 ⛏ Fast Castle
29 1,381 13:00 17:50 37:01 ⛏ Fast Castle
27 1,263 11:23 17:58 33:43 ⛏ Fast Castle
20 955 11:15 16:51 30:36 ⛏ Fast Castle
13 631 10:27 15:31 35:46 ⛏ Fast Castle
12 586 11:10 20:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,295 18,435 16,505 2,900 64,135 87,729
16,120 21,585 7,625 1,145 46,475 55,772
19,820 14,195 9,120 1,600 44,735 62,917
15,630 15,360 8,235 2,410 41,635 52,394
14,400 13,395 7,870 1,250 36,915 40,553
9,880 10,990 3,740 1,035 25,645 29,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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