AoeStats
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Pilgrims

508509243Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 60m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1205
+16
🇩🇪 Persians · Germany
1176
+17
🇩🇪 Vikings · Germany
1160
+18
🇬🇧 Varangians · United Kingdom
1250
-18
🇬🇧 Saxons · United Kingdom
1198
-17
🇬🇧 Bulgarians · United Kingdom
1179
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,933 12:51 19:03 — ⛏ Fish Boom into Fire Galleys FC
30 1,804 11:04 17:37 26:20 ⛏ Fish Boom FC
28 1,697 12:13 16:19 34:14 ⛏ Fish Boom FC
24 1,426 16:27 21:09 47:58 ⛏ Fish Boom into Galleys FC
19 1,147 10:29 16:08 57:18 ⛏ Fish Boom FC
15 929 12:23 25:40 — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
42,730 18,278 20,620 6,250 87,878 103,497
11,650 22,925 18,115 1,600 54,290 64,864
17,645 19,346 5,150 3,070 45,211 46,633
15,465 14,293 8,630 2,070 40,458 42,277
12,150 13,844 2,445 2,115 30,554 32,236
9,510 8,355 2,805 1,560 22,230 23,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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