AoeStats
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Fortress

508500316Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 51m 50s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Britons · Norway
1229
+14
🇳🇴 Saxons · Norway
1221
+15
🇳🇴 Varangians · Norway
1203
+16
🇩🇪 Celts · Germany
1221
-16
🇩🇪 Slavs · Germany
1191
-15
🇩🇪 Mongols · Germany
1174
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,094 7:41 11:38 28:04 ⛏ Fast Castle
34 1,776 7:48 12:47 25:40 ⛏ Fast Castle
30 1,551 7:27 12:06 28:54 ⛏ Fast Castle
28 1,458 7:51 11:35 26:59 ⛏ Fast Castle
26 1,324 8:36 12:06 25:44 ⛏ Fast Castle
19 961 8:27 12:49 20:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,240 35,348 17,045 1,825 86,458 103,697
43,170 20,255 18,775 2,895 85,095 104,283
22,325 21,115 10,930 2,375 56,745 69,427
13,825 19,645 16,370 3,185 53,025 60,673
19,105 14,415 8,250 1,835 43,605 51,285
12,720 13,840 4,720 3,500 34,780 54,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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