AoeStats
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Fortress

509752487Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 40m 8s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Varangians · Brazil
1472
+11
🇧🇷 Mongols · Brazil
1447
+12
🇧🇷 Franks · Brazil
1261
+20
🇧🇷 Aztecs · Brazil
1398
-16
🇩🇪 Saxons · Germany
1338
-14
🇨🇿 Spanish · Czechia
1314
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,535 8:11 12:14 31:33 ⛏ Fast Castle
56 2,251 7:26 11:37 35:10 ⛏ Fast Castle
41 1,651 7:08 11:12 31:05 ⛏ Fast Castle
32 1,285 7:25 11:01 32:00 ⛏ Fast Castle
31 1,253 8:02 11:35 28:29 ⛏ Fast Castle
26 1,056 7:12 11:59 27:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,280 23,280 20,275 1,815 61,650 64,153
25,640 11,490 11,085 3,160 51,375 53,078
22,670 11,410 10,425 3,960 48,465 59,093
24,945 10,345 10,715 1,750 47,755 51,926
19,025 14,100 6,805 2,255 42,185 51,921
13,950 15,210 5,520 1,560 36,240 39,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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