AoeStats
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Arabia

508521297Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 55m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Varangians · France
1391
+13
🇮🇪 Huns · Ireland
1310
+17
🇦🇷 Saxons · Argentina
1356
-16
🇦🇷 Varangians · Argentina
1304
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,805 9:57 24:39 44:20 ⚔ M@A into Archers
46 2,557 8:47 19:28 37:27 ⚔ Scout Rush
43 2,392 10:34 15:33 40:58 ⛏ Fast Castle
23 1,296 8:51 24:50 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,450 24,619 20,605 2,315 82,989 84,904
38,295 16,292 16,670 2,450 73,707 78,199
23,510 25,476 5,045 1,700 55,731 63,258
8,675 5,519 2,720 100 17,014 18,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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