AoeStats
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Oasis

509518962Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 13m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saxons · Australia
1044
+16
🇺🇸 Lithuanians · United States
999
+18
🇧🇷 Varangians · Brazil
1040
-17
🇧🇷 Huns · Brazil
1036
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 518 10:04 — —
28 379 9:50 — — ⚔ M@A Rush
27 368 9:28 — — ⚔ Scout Rush
17 237 10:52 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,200 1,865 50 0 4,115 4,070
2,375 1,370 205 0 3,950 4,269
2,400 496 0 180 3,076 3,959
1,700 1,285 50 30 3,065 3,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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