AoeStats
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Baltic

510618356Analyzed
2v2 RM · 24h ago on Oct 1, 2026· 49m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1160
+12
🇩🇪 Berbers · Germany
1147
+12
🇪🇸 Malay · Spain
1097
-40
🇦🇷 Saxons · Argentina
1023
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 1,632 9:27 18:36 — ⚔ Archer Rush
26 1,297 11:20 21:17 — ⛏ Fish Boom
24 1,204 11:41 19:03 — ⛏ Fish Boom into Galleys FC
21 1,053 11:27 16:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,305 12,945 12,860 650 41,760 42,084
14,375 12,912 8,795 3,030 39,112 41,015
17,825 10,460 8,920 165 37,370 45,329
13,975 14,216 4,075 2,600 34,866 38,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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