AoeStats
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Arena

508706243Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 50m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1578
+12
🇩🇪 Vikings · Germany
1558
+12
1464
+16
🇩🇪 Saxons · Germany
1435
+18
🇩🇪 Dravidians · Germany
1506
-15
🇦🇹 Varangians · Austria
1478
-15
🇫🇷 Goths · France
1477
-15
🇫🇷 Cumans · France
1432
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,782 8:59 12:22 31:01 ⛏ Fast Castle
50 2,546 10:14 14:55 28:45 ⛏ Fast Castle
49 2,450 10:04 13:57 29:28 ⛏ Fast Castle
45 2,275 10:22 14:10 26:37 ⛏ Fast Castle
40 2,027 8:23 35:09 39:57 ⛏ Fast Castle
29 1,473 8:43 26:00 40:34 ⛏ Fast Castle
28 1,393 9:49 20:07 33:55 ⚔ M@A Rush
21 1,054 10:06 13:38 38:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,520 19,945 27,595 6,395 89,455 94,711
34,400 14,615 18,030 2,925 69,970 74,703
31,450 20,370 11,110 3,595 66,525 76,209
19,765 16,005 6,240 1,500 43,510 47,451
18,440 9,145 12,330 2,155 42,070 45,685
19,445 8,175 10,115 2,300 40,035 47,201
13,825 13,158 6,770 895 34,648 58,074
13,885 12,600 5,545 2,350 34,380 36,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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