AoeStats
← TearsOfDisdain8

Arena

510993054Analyzed
4v4 RM · 12h ago on Oct 3, 2026· 42m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1292
+9
1186
+13
🇨🇳 Bohemians · China
1183
+13
🇨🇳 Danes · China
1093
+18
🇦🇿 Spanish · Azerbaijan
1243
-17
🇨🇳 Varangians · China
1164
-15
🇨🇳 Hindustanis · China
1091
-12
🇨🇳 Franks · China
1010
-9
Player eAPM Actions Feudal Castle Imperial Opening
49 2,056 11:21 15:36 29:54 ⛏ Fast Castle
45 1,902 10:10 14:08 28:48 ⛏ Fast Castle
42 1,766 11:37 15:22 29:33 ⛏ Fast Castle
42 1,781 10:01 13:41 30:01 ⛏ Fast Castle
37 1,555 10:28 14:22 28:08 ⛏ Fast Castle
36 1,517 11:38 15:46 31:08 ⛏ Fast Castle
32 1,341 11:09 16:21 31:00 ⛏ Fast Castle
22 914 12:18 16:09 28:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,505 24,565 14,040 5,705 71,815 74,589
26,135 18,060 16,695 2,930 63,820 69,711
21,965 17,815 9,700 1,915 51,395 57,360
15,300 17,049 11,235 4,300 47,884 65,165
20,035 11,810 10,270 3,050 45,165 52,582
18,165 9,140 7,525 1,500 36,330 47,950
12,825 11,615 8,475 2,800 35,715 45,263
14,535 13,613 4,485 870 33,503 35,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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