AoeStats
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Arena

510975335Analyzed
4v4 RM · 10h ago on Oct 3, 2026· 16m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1317
+14
🇹🇼 Mongols · Taiwan
1292
+15
🇹🇼 Tupi · Taiwan
1278
+15
🇹🇼 Danes · Taiwan
1272
+15
🇨🇳 Berbers · China
1413
-20
🇭🇰 Portuguese · Hong Kong SAR China
1311
-17
🇮🇳 Byzantines · India
1252
-14
🇨🇳 Varangians · China
1075
-8
Player eAPM Actions Feudal Castle Imperial Opening
50 803 11:22 15:07 — ⛏ Fast Castle
37 591 9:51 13:41 — ⛏ Fast Castle
37 595 11:01 14:52 — ⛏ Fast Castle
34 557 9:43 13:47 — ⛏ Fast Castle
28 449 9:59 13:41 — ⛏ Fast Castle
28 455 10:20 15:03 — ⛏ Fast Castle
21 346 11:03 14:54 — ⛏ Fast Castle
21 343 11:13 15:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,300 2,090 200 200 5,790 5,822
3,025 2,238 200 200 5,663 5,471
3,325 1,760 200 200 5,485 6,437
2,825 2,015 200 200 5,240 5,655
2,725 2,060 250 200 5,235 5,610
3,000 1,775 250 100 5,125 5,818
2,625 1,351 250 650 4,876 4,979
2,775 1,620 250 200 4,845 5,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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