AoeStats
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Arabia

510054494Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 18m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1270
+12
🇹🇼 Varangians · Taiwan
1237
+13
🇨🇳 Franks · China
1187
+15
🇪🇸 Portuguese · Spain
1177
+15
🇳🇨 Burgundians · New Caledonia
1239
-17
🇫🇷 Saxons · France
1172
-14
🇳🇨 Wei · New Caledonia
1130
-12
🇫🇷 Britons · France
1128
-12
Player eAPM Actions Feudal Castle Imperial Opening
87 1,588 9:12 — — ⚔ Scout Rush
62 1,139 8:59 — — ⚔ Archer Rush
57 1,047 8:58 — — ⚔ Scout Rush
53 976 9:46 — — ⚔ Archer Rush
52 942 9:01 — — ⚔ Archer Rush
42 768 9:27 — — ⚔ Archer Rush
42 763 11:15 15:01 — ⛏ Fast Castle
26 480 9:42 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,250 2,396 250 0 6,896 8,333
3,925 2,818 50 0 6,793 7,809
2,750 2,675 1,045 125 6,595 7,009
2,400 2,757 1,045 0 6,202 7,104
2,435 2,313 910 0 5,658 6,266
3,220 1,986 350 100 5,656 5,633
3,485 2,115 50 0 5,650 6,923
2,400 1,759 640 0 4,799 6,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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