AoeStats
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Arena

509297501Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 36m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Italians · Switzerland
1325
+15
🇭🇰 Saxons · Hong Kong SAR China
1308
+16
🇭🇰 Varangians · Hong Kong SAR China
1282
+17
🇺🇸 Burgundians · United States
1405
-19
🇪🇸 Saxons · Spain
1306
-16
🇪🇸 Portuguese · Spain
1222
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,583 10:28 14:31 29:22 ⛏ Fast Castle
36 1,297 10:14 14:11 29:47 ⛏ Fast Castle
35 1,270 11:36 15:32 27:39 ⛏ Fast Castle
34 1,235 10:12 14:25 27:29 ⛏ Fast Castle
34 1,229 11:24 15:31 36:11 ⛏ Fast Castle
30 1,097 10:45 14:31 31:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,385 11,110 9,730 3,550 45,775 53,212
17,325 13,440 7,595 1,625 39,985 41,335
19,325 10,783 6,305 1,155 37,568 39,072
11,035 10,870 5,625 2,280 29,810 30,766
10,490 8,920 3,415 1,625 24,450 27,042
8,520 6,815 5,490 950 21,775 22,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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