AoeStats
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Black Forest

509261295Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 40m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
743
+12
🇨🇴 Danes · Colombia
734
+12
🇨🇴 Mongols · Colombia
725
+12
🇲🇽 Huns · Mexico
723
-15
🇺🇸 Varangians · United States
620
-11
🇨🇱 Celts · Chile
577
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 1,139 10:40 19:47 39:18 ⛏ Fish Boom FC
27 1,065 14:29 25:44 — ⛏ Fish Boom FC
24 945 10:50 20:50 — ⛏ Fast Castle
22 885 17:22 32:37 — ⛏ Fish Boom
18 730 11:28 22:59 — ⚔ Drush
7 283 15:15 35:40 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,600 9,445 6,480 1,700 36,225 40,920
8,325 10,936 4,895 950 25,106 30,577
9,305 12,740 1,395 1,655 25,095 29,981
9,565 5,592 2,755 1,625 19,537 22,708
6,100 5,029 830 915 12,874 18,232
4,110 3,743 250 730 8,833 11,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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