AoeStats
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Pilgrims

510163874Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 148m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Saxons · Switzerland
1233
+20
🇨🇭 Danes · Switzerland
1229
+20
🇱🇮 Turks · Liechtenstein
1338
-21
🇭🇰 Spanish · Hong Kong SAR China
1306
-19
Player eAPM Actions Feudal Castle Imperial Opening
44 6,600 13:00 26:04 41:32 ⚔ Fish Boom into Fire Galleys into Scouts into Galleys
44 6,564 10:48 22:56 50:09 ⛏ Fish Boom into Galleys FC
37 5,558 10:42 14:24 40:50 ⛏ Fish Boom FC into Fire Galleys
3 432 13:22 17:01 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
53,475 111,860 87,330 7,560 260,225 264,690
23,920 151,235 73,645 7,665 256,465 308,228
52,375 54,875 39,460 10,025 156,735 273,186
2,875 5,057 525 100 8,557 9,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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