AoeStats
← Lucas_lupo

Black Forest

509411208Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 10m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
770
+31
🇲🇽 Saxons · Mexico
764
+14
🇦🇷 Japanese · Argentina
747
+15
🇺🇸 Portuguese · United States
736
+15
🇲🇽 Danes · Mexico
809
-18
🇺🇸 Aztecs · United States
702
-14
🇺🇸 Malians · United States
682
-13
🇺🇸 Bohemians · United States
676
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 257 — — —
23 244 — — —
18 187 — — —
12 128 — — —
12 123 — — —
11 120 — — —
9 97 — — —
7 73 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 344 0 0 1,644 1,562
1,100 255 50 0 1,405 1,954
950 337 0 0 1,287 1,974
800 349 0 0 1,149 1,398
800 300 0 0 1,100 1,430
500 408 0 0 908 1,426
550 233 0 0 783 1,275
350 100 50 0 500 1,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.