AoeStats
← Melodies of Life

Black Forest

510503879Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 4m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Varangians · New Zealand
1358
+17
🇳🇿 Saxons · New Zealand
1356
+17
🇳🇿 Bohemians · New Zealand
1340
+17
🇻🇳 Japanese · Vietnam
1313
+18
🇨🇳 Huns · China
1392
-18
🇩🇪 Malians · Germany
1390
-18
🇺🇸 Huns · United States
1370
-17
🇹🇷 Mongols · Türkiye
1326
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 233 — — —
50 226 — — —
46 208 — — —
32 146 — — —
25 114 — — —
18 81 — — —
17 75 — — —
13 60 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 125 50 5 930 936
650 250 0 0 900 910
700 100 50 0 850 834
600 125 0 0 725 639
450 36 50 0 536 490
400 50 0 0 450 365
200 72 0 0 272 267
150 100 0 0 250 308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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