AoeStats
← jhonskull87

Oasis

509124820Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 84m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
741
+16
🇬🇧 Varangians · United Kingdom
730
+17
🇫🇷 Burgundians · France
705
+18
🇨🇿 Bohemians · Czechia
668
+19
🇫🇷 Bulgarians · France
805
-21
🇨🇳 Goths · China
792
-19
🇲🇽 Persians · Mexico
688
-15
🇵🇪 Saxons · Peru
685
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,978 12:10 26:42 40:34
19 1,592 11:46 18:45 38:44 ⛏ Fast Castle
19 1,580 14:13 18:33 38:47 ⛏ Fast Castle
16 1,322 12:12 25:27 42:14 ⚔ Archer Rush
13 1,124 12:21 19:39 37:02 ⚔ FC into Skirms
13 1,145 15:51 28:55 44:17 ⛏ Fast Castle
8 704 14:23 25:37 35:54 ⛏ Fast Castle
7 570 17:32 28:29 39:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
59,910 56,932 26,705 6,395 149,942 161,861
43,055 25,395 25,930 11,160 105,540 131,030
30,055 36,478 21,100 2,945 90,578 131,888
34,765 19,775 23,210 3,095 80,845 94,500
27,790 21,985 22,510 3,600 75,885 134,076
36,520 6,500 22,350 4,050 69,420 96,929
28,735 18,810 10,430 1,050 59,025 63,379
24,475 10,331 19,385 2,815 57,006 65,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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