AoeStats
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MegaRandom

510082705Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 44m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1005
+15
🇺🇸 Mongols · United States
985
+16
🇷🇺 Danes · Russia
957
+17
🇺🇸 Byzantines · United States
951
+17
🇵🇪 Gurjaras · Peru
1039
-19
🇩🇪 Huns · Germany
967
-16
🇦🇹 Japanese · Austria
959
-15
🇦🇺 Franks · Australia
946
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,627 13:40 18:45 37:40 ⛏ Fast Castle
27 1,214 11:30 20:10 42:55 ⛏ Fast Castle
20 903 13:17 20:21 — ⚔ Scout Rush
17 744 11:15 15:39 36:43 ⛏ Fast Castle
15 659 12:46 20:13 33:33 ⛏ Fast Castle
15 688 12:49 19:15 — ⛏ Fast Castle
14 625 13:30 19:04 — ⛏ Fast Castle
13 592 12:51 18:12 37:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,215 11,290 18,370 1,800 56,675 60,747
24,465 6,135 5,930 2,935 39,465 43,890
13,370 10,399 6,820 4,200 34,789 37,078
14,455 8,366 7,185 850 30,856 38,755
13,870 7,655 4,810 3,795 30,130 36,964
11,390 6,560 2,970 985 21,905 28,120
7,025 5,575 1,765 1,625 15,990 19,097
3,300 1,530 250 1,045 6,125 6,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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