AoeStats
← Birrën

MegaRandom

510252772Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 69m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
637
+14
🇳🇿 Saxons · New Zealand
602
+16
🇦🇷 Lithuanians · Argentina
659
-17
🇺🇸 Hindustanis · United States
544
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 4,382 13:26 24:08 35:22 ⛏ Fast Castle
24 1,647 14:54 25:39 44:41 ⛏ Fish Boom FC
20 1,398 9:57 22:49 53:23 ⛏ Fish Boom FC into Fire Galleys
9 634 12:39 25:10 38:08

Resources

Player Food Wood Gold Stone Spent Collected
21,045 37,750 14,860 2,285 75,940 87,311
23,870 23,080 13,515 3,205 63,670 67,354
17,145 15,980 12,605 3,500 49,230 58,703
15,615 20,205 8,195 2,705 46,720 61,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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