AoeStats
← zamithdaniel

Lombardia

509228786Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 82m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
996
+14
🇺🇸 Byzantines · United States
944
+16
🇺🇸 Danes · United States
857
+18
🇨🇴 Turks · Colombia
975
-18
🇨🇴 Britons · Colombia
916
-15
🇺🇸 Wei · United States
914
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 3,096 9:56 25:00 49:33 ⚔ Tower Rush
34 2,860 12:13 17:07 41:08 ⚔ FC into Skirms
33 2,701 10:43 20:32 41:02
31 2,533 10:52 24:46 39:55 ⛏ Fast Castle
28 2,344 10:45 24:03 42:29 ⛏ Fast Castle
21 1,781 12:48 19:11 40:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,240 30,584 32,685 3,895 106,404 111,232
41,525 42,248 18,075 2,475 104,323 115,389
32,050 42,503 20,850 4,295 99,698 108,698
44,655 20,270 14,935 2,135 81,995 86,787
38,525 7,525 8,995 1,600 56,645 68,532
26,115 12,125 14,710 2,900 55,850 60,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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