AoeStats
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Black Forest

508546902Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 51m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
921
+13
🇨🇴 Turks · Colombia
912
+13
🇺🇸 Burgundians · United States
893
+14
🇲🇽 Dravidians · Mexico
879
-14
🇩🇪 Slavs · Germany
861
-14
🇹🇷 Varangians · Türkiye
818
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,336 11:24 17:44 32:28 ⛏ Fast Castle
24 1,224 12:57 17:13 35:34 ⛏ Fast Castle
17 898 12:38 27:39 43:35 ⚔ Towers FC
15 762 12:41 17:29 37:27 ⛏ Fast Castle
11 587 12:43 23:12 32:52 ⛏ Fast Castle
9 456 12:44 22:58 33:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,820 17,265 11,710 3,785 55,580 71,309
21,825 13,287 14,525 1,785 51,422 70,929
17,545 16,686 9,375 2,390 45,996 46,482
16,610 9,180 6,395 3,675 35,860 42,958
10,175 12,422 3,960 2,180 28,737 35,670
11,160 8,785 5,040 1,735 26,720 30,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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