AoeStats
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African Clearing

510663141Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 62m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
1084
+16
1054
+17
🇧🇷 Huns · Brazil
1043
+17
🇦🇷 Franks · Argentina
1001
+19
🇺🇸 Vikings · United States
1106
-18
🇺🇸 Lithuanians · United States
1094
-18
🇺🇸 Danes · United States
1080
-18
🇺🇸 Varangians · United States
1023
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,437 13:35 17:37 40:00 ⛏ Fast Castle
37 2,348 14:54 19:08 59:49 ⛏ Fast Castle
33 2,091 12:45 24:48 42:45 ⚔ Scout Rush
23 1,472 14:03 24:24 48:38 ⚔ Scout Rush
23 1,427 13:50 19:05 42:00 ⛏ Fast Castle
20 1,225 14:24 18:24 49:29 ⛏ Fast Castle
15 953 14:17 18:41 40:26 ⛏ Fast Castle
10 635 16:46 20:39 53:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,330 31,526 18,390 6,010 106,256 118,010
29,150 29,629 16,175 2,830 77,784 104,987
27,270 21,405 20,210 2,450 71,335 82,813
30,865 20,124 17,490 1,650 70,129 74,297
22,585 24,140 18,385 4,010 69,120 80,637
14,655 19,475 20,915 3,100 58,145 64,411
17,880 14,478 4,760 1,825 38,943 43,989
16,310 15,076 3,375 1,830 36,591 41,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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