AoeStats
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Oasis

510218650Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 63m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
895
+14
🇺🇸 Varangians · United States
880
+14
🇺🇸 Persians · United States
838
+16
🇺🇸 Franks · United States
938
-53
🇺🇸 Romans · United States
796
-33
🇺🇸 Spanish · United States
796
-33
Player eAPM Actions Feudal Castle Imperial Opening
28 1,750 11:52 21:46 33:06 ⛏ Fast Castle
24 1,514 13:27 22:32 — ⛏ Fast Castle
21 1,353 12:05 18:35 35:21 ⛏ Fast Castle
20 1,245 12:12 16:50 27:02 ⛏ Fast Castle
17 1,057 14:06 24:13 45:21 ⛏ Fast Castle
14 908 12:19 20:02 47:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,675 25,354 15,690 3,630 76,349 87,620
39,710 16,933 15,570 3,130 75,343 83,420
17,525 21,105 10,660 2,905 52,195 54,824
25,380 6,680 11,870 6,150 50,080 60,303
18,920 15,017 11,910 1,785 47,632 61,655
16,415 10,305 2,630 2,450 31,800 38,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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