AoeStats
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Baltic

510935568Analyzed
4v4 RM · 12h ago on Oct 3, 2026· 10m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Dravidians · Canada
1443
+9
🇳🇿 Spanish · New Zealand
1240
+17
🇺🇸 Varangians · United States
1221
+18
🇳🇿 Wu · New Zealand
1071
+23
🇨🇳 Danes · China
1290
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🇨🇳 Japanese · China
1273
-17
🇮🇳 Armenians · India
1251
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🇭🇰 Bohemians · Hong Kong SAR China
1248
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 461 — — — ⛏ Fish Boom
40 419 9:22 — —
30 312 — — —
25 263 — — —
22 236 — — —
13 142 — — —
9 99 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,710 905 150 0 3,765 3,720
1,550 650 50 0 2,250 2,724
1,750 150 0 0 1,900 2,567
950 625 50 0 1,625 1,524
450 275 50 0 775 674
450 150 0 0 600 603
420 105 0 0 525 673
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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