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African Clearing

510930417Analyzed
4v4 RM · 11h ago on Oct 3, 2026· 50m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
1361
+12
🇨🇳 Danes · China
1275
+15
🇲🇽 Vietnamese · Mexico
1257
+16
🇭🇰 Varangians · Hong Kong SAR China
1231
+17
🇨🇦 Mongols · Canada
1466
-23
🇳🇿 Cumans · New Zealand
1255
-15
🇺🇸 Goths · United States
1235
-14
🇳🇿 Wu · New Zealand
1079
-8
Player eAPM Actions Feudal Castle Imperial Opening
49 2,512 12:01 29:15 — ⚔ M@A into Archers
48 2,468 14:38 18:41 46:46 ⛏ Fast Castle
43 2,183 12:17 26:06 43:47 ⚔ Archer Rush
31 1,595 12:36 37:32 50:23 ⚔ M@A Rush
28 1,424 13:19 20:30 41:58 ⛏ Fast Castle
26 1,305 13:18 25:14 44:32 ⛏ Fast Castle
25 1,294 14:29 21:48 34:22 ⛏ Fish Boom FC
20 1,007 12:54 19:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,705 13,805 12,410 1,365 53,285 60,448
26,785 14,367 4,940 4,080 50,172 52,018
20,120 13,415 8,255 3,820 45,610 71,914
15,665 13,735 8,455 1,800 39,655 46,580
15,300 13,772 8,240 1,955 39,267 44,111
21,970 8,475 6,415 950 37,810 40,423
12,600 10,818 4,345 1,825 29,588 35,692
8,800 9,253 4,150 1,595 23,798 25,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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