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Black Forest

510538518Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 58m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
984
+12
🇮🇳 Saxons · India
939
+14
🇨🇳 Romans · China
901
+16
🇮🇳 Teutons · India
833
+19
🇵🇪 Byzantines · Peru
945
-17
🇩🇪 Vikings · Germany
906
-16
🇧🇷 Khmer · Brazil
887
-15
🇨🇳 Britons · China
846
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,011 11:27 16:19 31:12 ⛏ Fish Boom FC
30 1,772 12:39 19:50 32:19 ⛏ Fish Boom FC
28 1,670 13:24 18:53 30:06 ⛏ Fast Castle
25 1,450 13:29 18:38 36:49 ⛏ Fast Castle
20 1,159 13:39 19:17 33:50 ⛏ Fast Castle
18 1,056 12:10 22:22 39:30 ⚔ Archer Rush
16 969 12:44 19:10 42:09 ⛏ Fast Castle
4 224 12:40 19:36 26:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,885 38,175 29,515 950 109,525 124,050
27,895 31,232 20,150 2,180 81,457 88,393
31,335 25,670 17,365 1,710 76,080 116,301
25,710 25,490 18,200 1,890 71,290 90,721
16,970 27,310 17,990 4,960 67,230 106,350
31,265 14,238 8,515 3,090 57,108 58,917
21,530 8,636 9,175 1,500 40,841 46,301
7,200 4,280 1,695 460 13,635 15,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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