AoeStats
← Master

Baltic

510282028Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 79m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
936
+14
🇮🇳 Varangians · India
864
+17
🇲🇽 Persians · Mexico
843
+18
🇨🇳 Chinese · China
784
+20
🇫🇷 Lithuanians · France
900
-18
🇮🇹 Danes · Italy
898
-18
🇷🇴 Bulgarians · Romania
886
-17
🇮🇹 Huns · Italy
858
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,783 13:09 20:03 35:33 ⛏ Fast Castle
31 2,481 12:29 17:33 40:11 ⛏ Fast Castle
30 2,436 10:37 15:14 30:10 ⛏ Fish Boom FC
29 2,338 10:50 19:51 41:42 ⛏ Fast Castle
24 1,890 10:51 21:30 36:10 ⛏ Fish Boom FC
21 1,698 9:03 20:03 35:20 ⛏ Fast Castle
18 1,427 12:16 21:05 38:29 ⛏ Fish Boom into Galleys into Fire Galleys FC
14 1,107 12:30 20:51 33:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
60,070 30,591 32,345 7,730 130,736 146,172
29,745 29,520 28,405 3,575 91,245 112,833
32,235 28,470 23,750 3,790 88,245 94,519
32,695 34,138 18,560 1,900 87,293 97,921
25,570 36,018 16,115 5,260 82,963 94,531
35,465 10,750 25,255 1,000 72,470 80,454
28,415 23,007 14,715 5,995 72,132 74,473
31,200 18,690 15,515 2,335 67,740 88,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.