AoeStats
← RudiKillerD

Lombardia

509776098Analyzed
4v4 RM · 6d ago on Sep 28, 2026· 42m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bengalis · Canada
1082
+13
🇵🇪 Inca · Peru
1057
+14
🇺🇸 Celts · United States
935
+19
🇺🇸 Burgundians · United States
933
+20
🇺🇸 Magyars · United States
1036
-17
🇲🇽 Saxons · Mexico
1026
-17
🇨🇴 Goths · Colombia
999
-16
🇺🇸 Varangians · United States
989
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,619 10:35 15:47 35:08 ⛏ Fast Castle
35 1,477 12:16 16:55 37:52 ⚔ FC into Champis
28 1,166 12:46 17:33 33:03 ⛏ Fast Castle
28 1,193 10:06 19:53 32:57 ⚔ Scout Rush
24 997 9:39 20:45 37:12 ⚔ Scout Rush
20 853 11:28 19:26 27:01 ⛏ Fast Castle
20 861 12:00 19:56 34:30 ⛏ Fast Castle
15 613 10:49 21:20 36:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,005 14,171 9,360 3,205 45,741 59,453
18,680 15,935 5,610 2,615 42,840 45,884
15,285 14,795 9,185 2,400 41,665 51,172
17,615 12,775 4,660 1,690 36,740 38,512
17,645 10,414 7,125 780 35,964 37,573
16,935 9,266 5,705 1,510 33,416 36,546
12,715 7,177 4,015 1,500 25,407 28,908
11,190 6,602 3,470 1,205 22,467 25,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.