AoeStats
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Arena

510346656Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 7m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇿 Franks · Algeria
1673
+15
🇳🇴 Varangians · Norway
1585
+18
🇨🇦 Teutons · Canada
1489
+22
🇫🇮 Dravidians · Finland
1483
+22
🇨🇳 Varangians · China
1704
-22
🇨🇳 Magyars · China
1688
-22
🇨🇳 Ethiopians · China
1680
-21
🇨🇳 Danes · China
1445
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 487 — — —
59 452 — — —
52 396 — — —
41 311 — — —
31 233 — — —
11 86 — — —
0 3 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 478 50 0 1,978 2,334
1,450 250 50 0 1,750 1,894
1,450 300 0 0 1,750 1,985
550 250 0 0 800 875
550 150 0 0 700 989
650 0 0 0 650 1,044
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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