AoeStats
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Arena

508503483Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 20m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1759
+10
🇬🇧 Varangians · United Kingdom
1738
+10
🇩🇪 Danes · Germany
1723
+11
🇨🇦 Danes · Canada
1661
+14
🇩🇪 Danes · Germany
1722
-15
🇩🇪 Varangians · Germany
1631
-12
🇩🇪 Varangians · Germany
1585
-10
🇩🇪 Vikings · Germany
1504
-8
Player eAPM Actions Feudal Castle Imperial Opening
48 995 10:24 14:51 — ⛏ Fast Castle
42 882 10:52 14:27 — ⛏ Fast Castle
38 796 11:04 14:55 — ⛏ Fast Castle
38 804 10:55 14:42 — ⛏ Fast Castle
37 769 10:06 13:40 — ⛏ Fast Castle
36 759 10:00 13:36 — ⛏ Fast Castle
31 649 10:35 14:40 — ⛏ Fast Castle
30 634 10:18 14:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,925 3,985 250 400 9,560 9,730
4,425 3,425 250 200 8,300 9,402
4,225 2,605 550 820 8,200 8,698
4,000 2,220 300 650 7,170 7,662
3,975 2,155 275 650 7,055 7,267
3,765 1,995 320 650 6,730 6,655
3,350 2,500 225 650 6,725 6,923
3,125 2,220 250 665 6,260 6,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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