AoeStats
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Black Forest

510248602Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 46m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Danes · Ecuador
1466
+13
🇦🇺 Khmer · Australia
1463
+13
🇦🇺 Chinese · Australia
1429
+15
🇻🇳 Bulgarians · Vietnam
1409
+15
🇧🇷 Persians · Brazil
1441
-15
🇧🇷 Varangians · Brazil
1428
-15
🇧🇷 Maya · Brazil
1418
-15
🇧🇷 Jurchens · Brazil
1310
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,341 11:44 15:34 32:19 ⛏ Fast Castle
44 2,071 12:39 15:42 33:06 ⛏ Fast Castle
33 1,527 13:11 18:10 35:08 ⛏ Fast Castle
32 1,500 10:29 21:23 34:05 ⚔ Drush FC
29 1,343 10:24 14:10 29:40 ⛏ Fast Castle
24 1,137 10:19 15:06 31:05 ⛏ Fast Castle
24 1,102 12:29 21:01 36:10 ⛏ Fast Castle
23 1,081 12:09 15:37 32:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,335 17,400 25,705 1,800 95,240 97,932
36,590 32,225 12,190 3,050 84,055 94,640
43,055 15,711 18,450 5,180 82,396 88,639
25,260 28,635 12,795 3,650 70,340 83,008
28,380 19,520 9,710 2,450 60,060 73,470
23,855 15,634 10,990 1,965 52,444 57,247
15,025 16,620 10,565 5,195 47,405 65,162
15,910 16,520 4,490 2,515 39,435 45,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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