AoeStats
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Black Forest

510178423Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 39m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1421
+12
🇪🇨 Danes · Ecuador
1405
+13
🇵🇪 Dravidians · Peru
1375
+14
🇲🇽 Magyars · Mexico
1311
+18
🇧🇬 Mongols · Bulgaria
1356
-15
🇮🇹 Bengalis · Italy
1347
-14
🇭🇺 Saracens · Hungary
1329
-14
🇬🇧 Saxons · United Kingdom
1326
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,857 11:45 15:54 28:44 ⛏ Fish Boom FC
40 1,573 10:32 19:16 26:51 ⛏ Fish Boom FC
39 1,531 11:43 24:04 30:55 ⚔ Fish Boom into M@A into Skirms into Towers
38 1,505 12:12 15:54 30:03 ⛏ Fish Boom FC
36 1,429 11:11 23:44 — ⚔ Archer Rush
33 1,322 10:53 16:12 30:51 ⛏ Fish Boom FC
29 1,160 11:37 15:45 38:40 ⛏ Fast Castle
28 1,097 11:06 19:20 34:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,190 27,465 13,110 1,730 63,495 68,525
22,695 15,555 18,015 2,150 58,415 62,518
18,025 20,835 7,170 2,150 48,180 52,865
15,290 13,655 7,290 1,050 37,285 40,437
13,000 13,969 3,955 2,810 33,734 35,523
10,275 9,440 6,280 2,240 28,235 33,373
10,485 9,578 3,605 2,990 26,658 29,917
5,480 6,584 2,005 1,900 15,969 17,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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