AoeStats
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Pilgrims

510150305Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 29m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1470
+16
🇹🇷 Portuguese · Türkiye
1461
+17
🇩🇪 Japanese · Germany
1448
+17
🇩🇪 Armenians · Germany
1377
+20
🇮🇳 Danes · India
1572
-21
🇬🇧 Vietnamese · United Kingdom
1485
-18
🇪🇨 Varangians · Ecuador
1434
-16
🇮🇳 Italians · India
1419
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,100 9:59 18:50 — ⛏ Fish Boom into Galleys FC
37 1,094 12:01 16:14 — ⚔ Fish Boom into Towers FC
37 1,082 10:26 13:59 24:57 ⛏ Fish Boom FC
35 1,016 9:49 17:42 28:02 ⛏ Fish Boom into Fire Galleys FC
32 924 10:35 20:23 — ⚔ Fish Boom into Scouts
31 910 11:24 14:58 — ⛏ Fish Boom FC
29 849 14:11 17:42 22:01 ⛏ Fish Boom FC into Fast Imp
21 611 9:01 14:53 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,795 11,635 3,480 300 24,210 24,652
6,625 7,685 4,710 2,195 21,215 22,082
7,485 7,252 3,155 1,200 19,092 20,505
6,500 8,940 2,150 300 17,890 18,882
5,880 7,566 1,890 300 15,636 15,986
5,000 6,222 3,150 300 14,672 15,298
4,050 3,556 2,420 795 10,821 10,841
3,275 3,953 730 1,635 9,593 9,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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