AoeStats
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Arena

510004364Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 53m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
1620
+7
🇨🇳 Varangians · China
1617
+7
🇭🇰 Japanese · Hong Kong SAR China
1530
+10
🇪🇨 Danes · Ecuador
1444
+14
🇺🇸 Varangians · United States
1426
-10
🇺🇸 Byzantines · United States
1403
-10
🇺🇸 Tupi · United States
1401
-9
🇨🇳 Magyars · China
1385
-9
Player eAPM Actions Feudal Castle Imperial Opening
62 3,296 10:27 14:00 29:09 ⛏ Fast Castle
52 2,748 10:10 14:15 26:52 ⛏ Fast Castle
50 2,666 10:03 13:57 28:45 ⛏ Fast Castle
36 1,918 10:07 14:18 32:27 ⛏ Fast Castle
33 1,732 10:08 13:50 38:04 ⛏ Fast Castle
26 1,379 10:15 14:05 29:24 ⛏ Fast Castle
22 1,195 8:36 24:09 29:21 ⚔ Towers FC into Fast Imp
16 852 12:17 17:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,415 33,145 24,935 6,450 110,945 115,327
38,260 23,565 36,255 6,310 104,390 112,920
35,700 29,010 20,450 850 86,010 90,808
35,800 12,340 21,840 3,470 73,450 82,815
26,605 23,514 11,325 2,830 64,274 70,567
23,785 11,740 10,530 2,255 48,310 51,630
10,245 11,285 3,655 2,765 27,950 31,284
9,120 9,350 2,310 1,215 21,995 24,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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