AoeStats
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Lombardia

509985139Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 39m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1440
+15
🇪🇨 Varangians · Ecuador
1414
+16
🇲🇽 Hindustanis · Mexico
1413
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🇲🇽 Italians · Mexico
1402
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🇦🇷 Poles · Argentina
1447
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🇦🇷 Franks · Argentina
1422
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🇹🇼 Dravidians · Taiwan
1385
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🇯🇵 Danes · Japan
1372
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Player eAPM Actions Feudal Castle Imperial Opening
48 1,925 10:09 17:15 32:43 ⛏ Fast Castle
41 1,625 10:57 15:57 34:44 ⛏ Fast Castle
40 1,603 9:29 19:59 32:34 ⚔ Scout Rush
38 1,512 8:49 20:21 35:38 ⚔ Scout Rush
38 1,501 11:06 19:16 35:30 ⚔ Scout Rush
31 1,237 11:33 20:32 35:37 ⛏ Fast Castle
31 1,259 12:17 16:46 — ⛏ Fast Castle
25 1,005 10:42 14:34 31:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,975 11,776 10,245 3,310 43,306 46,436
18,925 10,275 9,110 2,280 40,590 43,775
19,480 11,398 6,545 1,840 39,263 41,276
19,140 9,830 7,945 1,560 38,475 43,880
14,625 12,814 7,315 3,080 37,834 43,909
15,620 11,686 4,880 2,765 34,951 43,109
14,040 9,716 4,375 1,905 30,036 41,570
11,320 10,431 2,145 1,865 25,761 27,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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